Introduce custom forces through Python, C++, and Graphs – RealFlow's node-based programming system Render Easily import your scene, add the fluids and render them out from RealFlow. Also, export displacement maps, create crest splashes, support custom geometry, and simulate floating bodies with downstream forces Text Tools, Objects, Splines Create text elements and use them in simulations. Turn objects into rigid, elastic, or soft bodies, which act as containers or obstacles for liquid simulations External Forces Introduce, scale, and bind forces through easy-to-use daemons.
Soft bodies support plastic and elastic free form deformation, even with high-resolution meshes Fluid Surfaces ("Realwave") RealWave meshes can be influenced and deformed through objects, particles, and many wave generators for highly realistic ocean surfaces. Add secondary elements (splashes, foam, mist, bubbles) Multi-Physics Create and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation engine Caronte With this fully-featured, multi-threaded body dynamics engine, rigid bodies feature fast and accurate collisions and a natural behavior.
Read more about RealFlow | Maya 1.Liquids Use particle-based liquids for small- or medium-scaled projects, and hybrid-based liquids for large-scale scenes. RealFlow | Maya 1.1 is available for Maya 2017+, running on Windows, Linux and macOS.Īs with the Cinema 4D plugin, a node-locked licence costs $795 – $300 less than the equivalent node-locked version of RealFlow 10 standalone.
You can find a full list in the online changelog. Other changes include the option to generate a colour set based on velocity when meshing a simulation and new frame offset options when working with caches. Updated 5 November 2018: Next Limit has released RealFlow | Maya 1.1, adding a new Visualizer daemon for previewing force fields applied to a simulation in the viewport. What you don’t get are the standalone edition’s more-Bifröst-like Hybrido liquid solver, Caronte rigid- and soft-body dynamics system, and RealWave ocean surface toolset.Ĭompleted simulations can be meshed in OpenVDB format – unlike the Cinema 4D plugin, you can also import or export Alembic files – or rendered using any Maya renderer. Updated: not currently, but it’s planned.)
(There’s no information in RealFlow’s press material as to whether RealFlow | Maya can interact with Bifröst simulations themselves, but we’ll update if we hear back. In addition, you get around two thirds of the control daemons from the standalone edition of RealFlow, and native support for Maya’s own control methods, including nParticles and MEL or Python scripting. Howver, the premise is the same as RealFlow | Cinema 4D: a cut-down set of features, provided at a lower price than the standalone edition, and more tightly integrated with the host application’s native tools.Īs with the Cinema 4D version, that includes Dyverso, the GPU-based – and since RealFlow 10, multiphysics-capable – solver, which means a choice of liquid, granular, viscous and viscoelastic fluid simulation.ĭyverso also supports both CUDA and OpenCL, so it should work with any manufacturer’s GPUs.
The choice of host software is interesting, given that Maya, unlike Cinema 4D, has its own native fluid simulation system, Bifröst, and an established third-party alternative, Phoenix FD. Lower price and more integration with native tools than the standalone software The plugin integrates directly with native Maya technologies like nParticles and MEL scripting, and includes key features from the standalone edition of RealFlow, including the GPU-based Dyverso multiphysics solver. Next Limit Technologies has released RealFlow | Maya 1.0: a new edition of its fluid simulation software for Autodesk’s 3D modelling and animation package.